It’s a buzz talk in the tech industry that millions of people will soon be able to meet in virtual spaces known as “metaverses” for various purposes. However, this concept is more novel than it may first appear. It has been common practice for people to get together in Second Life since 2003.
Linden Lab, the company behind Second Life, is clear that it is not a game in the same vein as Fortnite or Roblox, two other proto-metaverse experiences. Real goals or objectives are absent in Second Life. Instead, users represent themselves in-world through digital avatars. They are free to roam the virtual landscape, socialize with others, and engage in commercial activities using the virtual currency, the Linden Dollar.
Here in this blog, we will learn about the Metaverse and Second Life and how they differ.
My name is Almira Lopez; I act like a CMO and think like a boss. I’m a Metaverse marketing strategist, and this is the best place for you to learn about Metaverse and how to market it all. So if that sounds good to you, you’re excited?
So, let’s get started!
What is a Second Life?
- Linden Labs of San Francisco, California, created the Second Life virtual world platform in 2003.
- The “grid” in Second Life is a virtual world where users can create and interact with their avatars.
- Users can interact with other avatars, construct and trade in virtual environments, and purchase user-created content.
- Artifacts from Second Life were typically 3D models. In 2013, the platform saw about 1,000,000 users when it peaked in geek popularity.
- Many of you have probably seen the episode of The Office in which Dwight creates a digital replica of himself.
- The point of Second Life is, to be honest with one’s nature.
What is Metaverse?
However, the Metaverse is often considered to be the Internet’s successor.
This virtual reality is a layer of information superimposed on our physical reality. The user accesses this layer using a headset, which could be an augmented reality or virtual reality headset; eventually, contact lenses or other similarly futuristic access methods will replace headsets altogether.
Networking the digital layer’s experiences and worlds together provides a unified feel for the user.
Also Read: Can you use Bitcoin in the Metaverse?
How Is Metaverse Different From Second Life?
Interoperability
Metaverse has the ability to switch between different experiences without having to log out or switch apps. Everything needs to be tested in a massive online playground. For instance, if you and a friend are out shopping, you shouldn’t have to disconnect to go to a show across the street. Brands need to work together on this.
On the other hand, this is not the case with Second Life; the creator of Second Life is firm on this point. Although he makes it clear that Linden Lab and users are responsible for Second Life’s content, he does not appear to want brands to create their own content for the virtual world. To sum up, Philip opposes any outside influence or promotion on the site. Thus, even if you spend real money on Second Life, you cannot take your purchases elsewhere.
Scalability
While Second Life peaked with a million users, Meta has 3.5 billion. The high barrier to entry is the primary reason why Second Life hasn’t reached more than a million users. While it’s true that you have complete control over your avatar’s appearance, it’s also true that mastering the process can be challenging. As an additional point, its complexity is increasing. Consider how the Lelutka heads changed when they upgraded to the EvoX system. The EvoX provides a high level of realism, but if it’s hard for a seasoned user to make their avatar look the way they want it to, think of how realistic it must look to a complete novice. There are several other possible examples.
Metaverse offers more scalability to its users. You could modify your avatars per your needs and transfer your purchases to the real world even if you wanted to leave the metaverse space.
The Possibility of Earning
With a user base of roughly 1 million, Second Life’s 2021 in-game earnings of $ 650 million were very encouraging. However, the Metaverse does not want restrictions on users’ ability to make money, while Second Life does. The reason for this is that it restricts development and decreases earnings. Ordering an item in the Metaverse and having it materialize in the real world is possible. This doesn’t rule out a successful outcome for Second Life, but it does set it apart from the Metaverse envisioned by Microsoft, Meta, and the tech giants.
Navigation In the VR world
Some Second Life residents have griped about the lack of clear signs indicating how to travel to other parts of the virtual world.
In light of this, Second Life needed to offer good guides on how to join the effort. The application’s interface makes navigation equally challenging.
It’s the opposite of Second Life, which you can find in the Metaverse. When compared to Second Life, navigating the Metaverse is a breeze. To explore the Metaverse, dive into it and pick it apart into manageable chunks. Because the Metaverse is so lifelike, its inhabitants will walk around it just as they would in the real world.
Also Read: How to Start a Company or Business in Metaverse
What can the Metaverse Learn from Second Life?
Major goods and services that can be made, sold, and purchased with Linden Dollars in Second Life include clothing, avatars, furniture, and homes. The typical purchase cost is $2, and the exchange rate from Linden Dollars to dollars is currently around 250 linden to $1.
Due to several issues, there are better options than the cryptocurrency market as it currently stands for conducting business in the Metaverse. Crypto has real-world fees, and the average value of a real asset in the Metaverse is lower than in the real world, but people make multiple small transactions daily. There are more trades than can be processed by Bitcoin and Ethereum combined.
Small monetary transactions between users with unknown real-world locations must be made secure in virtual environments.
It is instructive for businesses to examine how various industries have used Second Life and other metaverse platforms like Roblox. You’ll find the most cutting-edge work in this area in media and music. In other words, this is a new platform for businesses with public distribution plans.
The Burning Man festival and Lil Nas X’s concert on Roblox in December 2020 generated millions of dollars in digital merchandise sales. About 400 thousand people visited Paris Hilton’s “Paris World” on Roblox for the “Neon Carnival” in April.
Can Second Life Ever Become The Part Of The Metaverse?
In the sense that it is a virtual world in which people can communicate with one another, Second Life has the potential to become a metaverse. On the other hand, you could argue that Second Life already exists in the Metaverse.
But it has yet to be possible to connect to other virtual worlds. The idea is to make a place where people can interact virtually using characters they’ve designed. One can build, design, make purchases, and make deals in the Metaverse. Everything you need is already present in Second Life.
People who are looking for a break from reality can always go to Second Life. Second Life may always lag behind the Metaverse, but it will soon reach its full potential.
Together, users of Facebook and other social media platforms can investigate the extraordinary potential of virtual reality environments like the Metaverse.
Also Read: Top 10 Opensource Metaverse Platform or Projects to Explore this Year
Wrapping Up!
Having done some research and a general idea of where they are now, Second Life was an early pioneer of the Metaverse. If you want to buy something with real U.S. dollars, you can exchange your digital money for them. Avatars and virtual properties are part of their setup. This was happening as far back as 2003. As for my feelings towards Second Life: they are not negative. But what made me pause before deciding Further is if the Metaverse is simply a more advanced version of Second Life, then this statement holds. That being the case, fundamental distinctions between the Metaverse and Second Life must exist.
There is a common misconception that the Metaverse is a recent idea in modern times when in fact it has been around for a while. You may remember the good old days of Second Life and feel a strong emotional connection to the idea of virtual Life.
With any luck, this guide has helped you answer the most pressing question: what will the similarities and differences be between Second Life and the Metaverse?
Wearing haptic suits, which send electrical currents to your muscles so you can “feel” the virtual world, may help you answer their question. Look at that, isn’t it incredible? This is a different kind of future. After all, that’s why we have the Metaverse and Second Life. With virtual reality (VR), you can have an interactive and creative experience. Until then, we should see more and more brands entering the Metaverse on a daily basis.
Some experts predict that 10% to 15% of business projects will be digital in the future.